Mar 22, 2008, 01:37 AM // 01:37
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#21
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Judging by your Hundred Blades suggestion, I'd say you're quite an overzealous Wammo. It's like Eviscerate on steroids.
But I do like your ideas on the mods. Also, don't forget Silencing. I'd love to have free Dazed effects on my bow!
/signed for weapon mod changes.
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Mar 22, 2008, 01:52 PM // 13:52
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#22
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by Shayne Hawke
Judging by your Hundred Blades suggestion, I'd say you're quite an overzealous Wammo. It's like Eviscerate on steroids.
But I do like your ideas on the mods. Also, don't forget Silencing. I'd love to have free Dazed effects on my bow!
/signed for weapon mod changes.
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I am far from being an overzealous wammo....
Hundred Blades is possibly the most useless warrior skill currently existing. It needs a buff, and while AoE deepwound+bleeding may sound overpowered its really not when you compare Eviscerates Deepwound + its extra 40 armor ignoreing dmg. Toss in the fact that Eviscerate is adren based and it sounds far more overpowered than my buff to hundred blades.
The chances of hitting more than one person with it in PvP is remote at the best, and in PvE your sword war is more focused on single target damage/conditions so the AoE aspect really helps the party but won't let the war solo mobs by any means.
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Mar 23, 2008, 12:23 PM // 12:23
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#24
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by tyla salanari
Weapon mods are fine. Leave them.
Hundred Blades will be imba imo.
Defensive Anthem is already a really strong elite in the Defense Web in GvG, mainly because it's a removable buff -- this needs a nerf instead of a buff.
Oooooor...remove Paragons from the game.....
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If the weapon mods are fine, why does virtualy nobody use them?
On a rare ocassion you might find the odd ranger with poison/silencing bow string but they are almost the only people in the game that can get any benifit from the weapon mods as they are now.
It is slightly different for PvP than PvE, but I do not think the changes will drastically alter or effect PvP. Most all of the mods/skills I listed get 0 use in PvE and should get some buff to give us a little more variety on our skill bars.
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Mar 23, 2008, 12:30 PM // 12:30
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#25
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Emo Goth Italics
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Crippling -- Cripshot.
Poisoning -- Apply Poison Spreading.
Silencing -- Not really a good use, Headbutt -> Foul Feast -> Plague Signet wouldn't be affected -- plus it would be imba in my opinion.
Heavy -- Weakness has a minimal effect unless spammable, and on melee. Plus Dev Hammer is out of the scene because of Magehunter.
Furious -- The only thing that should be included on this is 20 - 25% chance.
Barbed -- Bleeding is a pitiful condition. Nobody would use this regardless.
These changes wouldn't have an effect on either. Nobody wants random effects. And don't forget some of those skills will be much stronger in PvP than they already are.
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Mar 23, 2008, 02:47 PM // 14:47
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#26
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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Not signed. I'd prefer they stay useless than trying to buffthem into use and inveitably breaking the balance somehow.
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Mar 30, 2008, 09:27 AM // 09:27
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#27
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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/notsiged. I can see the OP's idea of having those mods do what they do;having a crippling weapon, you know, cripple. I don't see how they'll be able to implement any of it without nullifying the existing skills which cause said conditions. And before anything gets done to hundred blades, I'd like to see it renamed to 'swing twice'.
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